Academic Mentoring in VR
Daniel Rieck
WSU is using the immersive digital environment of virtual reality to connect high schoolers with mentors to help prepare them for college. “Using cutting-edge technology, we’re using immersive VR experiences to engage in simulated environments that give the sense that the students—or actually their avatars—are meeting in person with their WSU student mentors,” said Ray Acuña-Luna, director of College Access Programs in the Office of Academic Engagement.
PULLMAN, Wash.—Wearing white virtual reality (VR) headsets, high schoolers from across the state will connect this fall to Washington State University students—not to play 3D games but to develop academic skills and build the confidence necessary to succeed in college.
“Using cutting-edge technology, we’re using immersive VR experiences to engage in simulated environments that give the sense that the students—or actually their avatars—are meeting in person with their WSU student mentors,” said Ray Acuña-Luna, director of College Access Programs in the Office of Academic Engagement (OAE). It is part of the Division for Academic Engagement and Student Achievement (DAESA).